Things I did and need to do 9/25
- Elena
- Sep 25, 2022
- 2 min read
I need to stop forgetting to draw storyboards. . .
- Got in touch with music people
- got an animatic pass in, good, but could be better because I keep forgetting storyboards
- Got coerced into being a coordinator on this production. I can't manage or coordinate myself, why do I have to do this. It's not fair to have only one person but like. . . why meeeeeeeee??????

- figured out art style. 30% donghua realistic proportions of people, 30% arcane for textures, 20% Guilty Gear Strive for rendering, and 20% Fire Emblem Awakening for textures and rendering.
- addendum to that is the fact I put together 2 whole presentations, one for music and one for art.
- Confirmed usage of matte painting backgrounds
Things to do
- Talk to Jess, other major 2D artist, about key art.
- finish storyboards (and stop forgetting them).

We are trying to get another animatic pass out before the Group review in 2 weeks
- stop working on hypothetical Fire Emblem: Central Plains (working title). As fun as it is, it is also not school relevant and its also basically fanfiction.
- Develop the Key Art in the style we are going for
- finish Bamboo base mesh variants
- draw the 4-5 maple leaf shapes for future use.
- try to not procrastinate so I can play some more Azure Moon
As one of the people on this short that is comfortable with 2D art and painting, I suspect I will be contributing more to texturing and providing 2D assets going forward than 3D.
One thing I'm decent at is chameleoning my art style to conform more to another persons. This will be useful for making unified key art. Not so good at staying 100% on model though.

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